Paper Trails is a land-grab game for kids. You're a little sticker on a sheet of graph paper and you never stop moving. Leave your home color and a trail follows you; get back and everything inside the loop is yours. Cut a rival's trail and you take their whole empire — and they join your parade.
You never stop moving — just steer. Leave your color and a trail follows you across the paper.
Get back home and everything you circled is yours. Bigger loops grab more paper — and leave you exposed longer.
Touch a rival's trail while they're out and they're gone: their empire is yours and they join your parade. Own the most paper and you wear the crown.
Got cut yourself? Take one free revive per run and keep your land. Claim 99% of the paper and the map is conquered.
Four rivals share the paper with you at a time, and none of them can be trusted. Knock one out and a fresh face takes its place — there are twelve in the pool.

Grumpy before breakfast. Grumpy after, too.

Smiles at everyone. Trust no one.

Would rather be napping. Isn't.

Has a plan. Won't say what it is.

Big feelings. Bigger eyebrows.

Thinks this is hilarious. It kind of is.
Six colors, twelve faces, eight patterns. Every one unlocks by playing — reach a territory percentage in a single run, rack up kills, play a few games, or conquer the map. Nothing is for sale: no real money, ever.
Gentle rivals with slow trigger fingers. Your own trail can't hurt you, and walls are rideable — slide along and wrap the corner.
Rivals who hunt exposed trails. Same forgiving rules: crossing your own trail and touching walls are safe.
Classic rules: cross your own trail or touch a wall and you're out. The rivals bring their A game.